238 lines
4.9 KiB
JavaScript
238 lines
4.9 KiB
JavaScript
var noPay = false
|
|
class Tile {
|
|
constructor(x, y, factory) {
|
|
this.x = x
|
|
this.y = y
|
|
this.direction = "right"
|
|
this.input = new Inventory()
|
|
this.name = "base"
|
|
this.factory = factory
|
|
this.currentwork = 0
|
|
this.maxwork = 0
|
|
this.texture = {
|
|
"0": [],
|
|
"1": []
|
|
}
|
|
this.images = {
|
|
"0": [],
|
|
"1": []
|
|
}
|
|
}
|
|
|
|
loadImages() {
|
|
if (this.texture["0"].length > 0) {
|
|
for (var i = 0; i < this.texture["0"].length; i++) {
|
|
var img = new Image
|
|
img.src = "images/tiles/" + this.texture["0"][i] + ".png"
|
|
this.images["0"].push(img)
|
|
}
|
|
}
|
|
if (this.texture["1"].length > 0) {
|
|
for (var i = 0; i < this.texture["1"].length; i++) {
|
|
var img = new Image
|
|
img.src = "images/tiles/" + this.texture["1"][i] + ".png"
|
|
this.images["1"].push(img)
|
|
}
|
|
}
|
|
}
|
|
|
|
pay() {
|
|
if (noPay)
|
|
return true
|
|
var items = 0
|
|
for (var i = 0; i < this.cost.length; i++) {
|
|
if (this.cost[i].id == 0) {
|
|
if (this.cost[i].count <= money) {
|
|
items++
|
|
}
|
|
} else {
|
|
if (inventory.countOf(this.cost[i].id) >= this.cost[i].count) {
|
|
items++
|
|
}
|
|
}
|
|
}
|
|
if (items == this.cost.length) {
|
|
for (var i = 0; i < this.cost.length; i++) {
|
|
if (this.cost[i].id == 0) {
|
|
money -= this.cost[i].count
|
|
} else {
|
|
inventory.take(this.cost[i].id, this.cost[i].count, null)
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
unloadImages() {
|
|
this.images = {
|
|
"0": [],
|
|
"1": []
|
|
}
|
|
}
|
|
|
|
getImage(fulltime, layer) {
|
|
if (this.images[layer].length == 0)
|
|
return "0"
|
|
return this.images[layer][(fulltime % this.images[layer].length)]
|
|
}
|
|
|
|
work() {
|
|
//Default Conveyor-Belt Verhalten
|
|
while (this.input.items.length > 0) {
|
|
var item = this.input.items.pop()
|
|
item.setDFromDirection(this.direction)
|
|
}
|
|
}
|
|
|
|
rotate() {
|
|
switch (this.direction) {
|
|
case "right":
|
|
this.direction = "down"
|
|
break;
|
|
case "down":
|
|
this.direction = "left"
|
|
break;
|
|
case "left":
|
|
this.direction = "up"
|
|
break;
|
|
case "up":
|
|
this.direction = "right"
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
class Inventory {
|
|
constructor() {
|
|
this.items = []
|
|
}
|
|
|
|
countOf(id) {
|
|
var n = 0
|
|
for (var i = 0; i < this.items.length; i++) {
|
|
if (this.items[i].id == id)
|
|
n++
|
|
}
|
|
return n
|
|
}
|
|
|
|
addItem(item) {
|
|
if (item instanceof Item)
|
|
this.items.push(item)
|
|
}
|
|
|
|
take(id, count, factory) {
|
|
if (this.countOf(id) >= count) {
|
|
for (var j = 0; j < count; j++) {
|
|
for (var i = 0; i < this.items.length; i++) {
|
|
if (this.items[i].id == id) {
|
|
if (factory != null)
|
|
factory.deleteItem(this.items[i])
|
|
this.items.splice(i, 1)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
}
|
|
|
|
class Item {
|
|
constructor(id, x, y) {
|
|
this.id = id
|
|
this.x = x
|
|
this.y = y
|
|
this.dx = 0
|
|
this.dy = 0
|
|
this.spawntime = new Date().getTime()
|
|
}
|
|
|
|
setDFromDirection(direction) {
|
|
this.dx = directions[direction].dx
|
|
this.dy = directions[direction].dy
|
|
this.x += this.dx
|
|
this.y += this.dy
|
|
}
|
|
|
|
move() {
|
|
this.x += this.dx
|
|
this.y += this.dy
|
|
if (this.x % 48 == 0 && this.y % 48 == 0) {
|
|
this.dx = 0
|
|
this.dy = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
class Factory {
|
|
constructor(tier) {
|
|
this.tier = tier
|
|
this.tiles = []
|
|
this.items = []
|
|
for (var x = 0; x < 32; x++) {
|
|
this.tiles[x] = []
|
|
for (var y = 0; y < 16; y++) {
|
|
this.tiles[x][y] = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
moveItems() {
|
|
for (var i = 0; i < this.items.length; i++) {
|
|
this.items[i].move()
|
|
if (this.items[i].x % 48 == 0 && this.items[i].y % 48 == 0) {
|
|
var tile = this.tiles[this.items[i].x / 48][this.items[i].y / 48]
|
|
if (tile != 0) {
|
|
if (tile.input.items.indexOf(this.items[i]) == -1)
|
|
tile.input.addItem(this.items[i])
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
getTiles() {
|
|
var temp = []
|
|
for (var x = 0; x < 32; x++) {
|
|
for (var y = 0; y < 16; y++) {
|
|
if (this.tiles[x][y] != 0) {
|
|
temp.push(this.tiles[x][y])
|
|
}
|
|
}
|
|
}
|
|
return temp
|
|
}
|
|
|
|
despawnOldItems() {
|
|
var time = new Date().getTime()
|
|
for (var i = 0; i < this.items.length; i++) {
|
|
if (this.items[i].spawntime + 1000 * 60 * 5 < time) {
|
|
this.items.splice(i, 1)
|
|
}
|
|
}
|
|
}
|
|
|
|
workTiles() {
|
|
for (var x = 0; x < 32; x++) {
|
|
for (var y = 0; y < 16; y++) {
|
|
if (this.tiles[x][y] != 0) {
|
|
this.tiles[x][y].work()
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
deleteItem(item) {
|
|
for (var i = 0; i < this.items.length; i++) {
|
|
if (this.items[i].x == item.x && this.items[i].y == item.y && this.items[i].id == item.id) {
|
|
this.items.splice(i, 1)
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|