FactoryMaster/js/tiles.js

717 lines
20 KiB
JavaScript

var tileClasses = []
//Hier sind alle im Tiles welche im Spiel präsent sind
class Conveyorbelt extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.name = "conveyorbelt"
this.hasNoInventory = true
this.i = 0
this.cost = [{
"id": 0,
"count": 20
}]
this.texture = {
"0": ["conveyorbelt00", "conveyorbelt01", "conveyorbelt02", "conveyorbelt03", "conveyorbelt04", "conveyorbelt05", "conveyorbelt06"],
"1": []
}
this.loadImages()
}
}
class Treefarm extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.maxwork = 96 * 5
this.currentwork = 0
this.name = "treefarm"
this.i = 1
this.hasNoInventory = true
this.cost = [{
"id": 0,
"count": 30
}]
this.texture = {
"0": [],
"1": ["treefarm10", "treefarm10", "treefarm10", "treefarm11", "treefarm11", "treefarm11", "treefarm12", "treefarm12", "treefarm12", "treefarm13", "treefarm13", "treefarm13", "treefarm14", "treefarm14", "treefarm14", "treefarm15", "treefarm15", "treefarm15"]
}
this.loadImages()
}
work() {
this.currentwork = ((this.currentwork + 1) % this.maxwork)
if (this.currentwork == 0) {
var item = new Item(1, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
}
}
}
class Saw extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.maxwork = 48
this.currentwork = 0
this.name = "saw"
this.i = 2
this.cost = [{
"id": 0,
"count": 750
},
{
"id": 1,
"count": 50
}
]
this.texture = {
"0": [],
"1": ["saw10", "saw10", "saw10", "saw10", "saw11", "saw11", "saw11", "saw11", "saw12", "saw12", "saw12", "saw12", "saw13", "saw13", "saw13", "saw13"]
}
this.loadImages()
}
work() {
//Items für ein Pank
var requieredCount = 5
if (this.input.countOf(1) >= requieredCount || this.input.countOf(2) >= 1) {
if (this.currentwork == this.maxwork) {
if (this.input.countOf(1) >= requieredCount) {
this.input.take(1, requieredCount, this.factory)
for (var i = 0; i < 4; i++) {
var item = new Item(2, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
}
} else {
this.input.take(2, 1, this.factory)
var item = new Item(5, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
}
this.currentwork = 0
} else {
this.currentwork++
}
} else {
this.currentwork = 0
}
}
}
class Weaver extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.maxwork = 48 * 3
this.currentwork = 0
this.name = "weaver"
this.i = 10
this.cost = [{
"id": 2,
"count": 200
},
{
"id": 3,
"count": 100
},
{
"id": 0,
"count": 25000
}
]
this.texture = {
"0": [],
"1": ["weaver10"]
}
this.loadImages()
}
work() {
//Items für ein Pank
var requieredCount = 5
if (this.input.countOf(2) >= requieredCount) {
if (this.currentwork == this.maxwork) {
this.currentwork = 0
this.input.take(2, requieredCount, this.factory)
var item = new Item(9, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
} else {
this.currentwork++
}
} else if (this.input.countOf(9) >= 1 && this.input.countOf(7) >= 1) {
if (this.currentwork == this.maxwork) {
this.currentwork = 0
this.input.take(9, 1, this.factory)
this.input.take(7, 1, this.factory)
var item = new Item(10, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
} else {
this.currentwork++
}
} else {
this.currentwork = 0
}
}
}
class Papermanufactory extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.maxwork = 48 * 10
this.currentwork = 0
this.name = "papermanufactory"
this.i = 11
this.cost = [{
"id": 2,
"count": 200
},
{
"id": 3,
"count": 500
},
{
"id": 0,
"count": 10000
}
]
this.texture = {
"0": [],
"1": ["papermanufactory10"]
}
this.loadImages()
}
work() {
//Items für ein Pank
var requieredCount = 5
if (this.input.countOf(9) >= 10 && this.input.countOf(5) >= 100) {
if (this.currentwork == this.maxwork) {
this.input.take(9, 10, this.factory)
this.input.take(5, 100, this.factory)
this.currentwork = 0
for (var i = 0; i < 10; i++) {
var item = new Item(7, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
}
} else {
this.currentwork++
}
} else {
this.currentwork = 0
}
}
}
class Charcoalmeiler extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.maxwork = 96 * 10
this.currentwork = 0
this.name = "charcoalmeiler"
this.i = 3
this.cost = [{
"id": 0,
"count": 1000
},
{
"id": 3,
"count": 30
}
]
this.texture = {
"0": [],
"1": ["charcoalmeiler10", "charcoalmeiler10", "charcoalmeiler10", "charcoalmeiler11", "charcoalmeiler11", "charcoalmeiler11", "charcoalmeiler12", "charcoalmeiler12", "charcoalmeiler12", "charcoalmeiler13", "charcoalmeiler13", "charcoalmeiler13", "charcoalmeiler14", "charcoalmeiler14", "charcoalmeiler14", "charcoalmeiler15", "charcoalmeiler15", "charcoalmeiler15", "charcoalmeiler16", "charcoalmeiler16", "charcoalmeiler16", "charcoalmeiler17", "charcoalmeiler17", "charcoalmeiler17", "charcoalmeiler18", "charcoalmeiler18", "charcoalmeiler18", "charcoalmeiler19", "charcoalmeiler19", "charcoalmeiler19", "charcoalmeiler110", "charcoalmeiler111", "charcoalmeiler110", "charcoalmeiler111", "charcoalmeiler110", "charcoalmeiler111", "charcoalmeiler110", "charcoalmeiler111", "charcoalmeiler110", "charcoalmeiler111", "charcoalmeiler110", "charcoalmeiler111", "charcoalmeiler110", "charcoalmeiler111", "charcoalmeiler112", "charcoalmeiler112", "charcoalmeiler112", "charcoalmeiler112", "charcoalmeiler112", "charcoalmeiler113", "charcoalmeiler113", "charcoalmeiler113", "charcoalmeiler113", "charcoalmeiler113", "charcoalmeiler114", "charcoalmeiler114", "charcoalmeiler114", "charcoalmeiler114", "charcoalmeiler114"]
}
this.loadImages()
}
getImage(fulltime, layer) {
fulltime = Math.round(fulltime / 4)
if (this.images[layer].length == 0)
return "0"
return this.images[layer][(fulltime % this.images[layer].length)]
}
work() {
//Items für ein Pank
var requieredCount = 10
if (this.input.countOf(2) >= requieredCount) {
if (this.currentwork == this.maxwork) {
this.input.take(2, requieredCount, this.factory)
for (var i = 0; i < 5; i++) {
var item = new Item(4, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
}
this.currentwork = 0
} else {
this.currentwork++
}
} else {
this.currentwork = 0
}
}
}
class AdvancedCharcoalmeiler extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.maxwork = 96 * 10
this.currentwork = 0
this.name = "advancedcharcoalmeiler"
this.i = 12
this.dust = 0
this.cost = [{
"id": 0,
"count": 50000
},
{
"id": 3,
"count": 1000
},
{
"id": 10,
"count": 200
}
]
this.texture = {
"0": [],
"1": ["advancedcharcoalmeiler10", "advancedcharcoalmeiler10", "advancedcharcoalmeiler10", "advancedcharcoalmeiler11", "advancedcharcoalmeiler11", "advancedcharcoalmeiler11", "advancedcharcoalmeiler12", "advancedcharcoalmeiler12", "advancedcharcoalmeiler12", "advancedcharcoalmeiler13", "advancedcharcoalmeiler13", "advancedcharcoalmeiler13", "advancedcharcoalmeiler14", "advancedcharcoalmeiler14", "advancedcharcoalmeiler14", "advancedcharcoalmeiler15", "advancedcharcoalmeiler15", "advancedcharcoalmeiler15", "advancedcharcoalmeiler16", "advancedcharcoalmeiler16", "advancedcharcoalmeiler16", "advancedcharcoalmeiler17", "advancedcharcoalmeiler17", "advancedcharcoalmeiler17", "advancedcharcoalmeiler18", "advancedcharcoalmeiler18", "advancedcharcoalmeiler18", "advancedcharcoalmeiler19", "advancedcharcoalmeiler19", "advancedcharcoalmeiler19", "advancedcharcoalmeiler110", "advancedcharcoalmeiler111", "advancedcharcoalmeiler110", "advancedcharcoalmeiler111", "advancedcharcoalmeiler110", "advancedcharcoalmeiler111", "advancedcharcoalmeiler110", "advancedcharcoalmeiler111", "advancedcharcoalmeiler110", "advancedcharcoalmeiler111", "advancedcharcoalmeiler110", "advancedcharcoalmeiler111", "advancedcharcoalmeiler110", "advancedcharcoalmeiler111", "advancedcharcoalmeiler112", "advancedcharcoalmeiler112", "advancedcharcoalmeiler112", "advancedcharcoalmeiler112", "advancedcharcoalmeiler112", "advancedcharcoalmeiler113", "advancedcharcoalmeiler113", "advancedcharcoalmeiler113", "advancedcharcoalmeiler113", "advancedcharcoalmeiler113", "advancedcharcoalmeiler114", "advancedcharcoalmeiler114", "advancedcharcoalmeiler114", "advancedcharcoalmeiler114", "advancedcharcoalmeiler114"]
}
this.loadImages()
}
getImage(fulltime, layer) {
fulltime = Math.round(fulltime / 4)
if (this.images[layer].length == 0)
return "0"
return this.images[layer][(fulltime % this.images[layer].length)]
}
work() {
//Items für ein Pank
var requieredCount = 10
if (this.input.countOf(2) >= requieredCount) {
if (this.currentwork == this.maxwork) {
this.input.take(2, requieredCount, this.factory)
for (var i = 0; i < 5; i++) {
var item = new Item(4, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
}
this.dust++
if (this.dust == 4) {
var item = new Item(6, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
this.dust = 0
}
this.currentwork = 0
} else {
this.currentwork++
}
} else {
this.currentwork = 0
}
}
}
class Briquettepress extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.maxwork = 96
this.currentwork = 0
this.name = "briquettepress"
this.i = 13
this.dust = 0
this.cost = [{
"id": 0,
"count": 100000
}]
this.texture = {
"0": [],
"1": ["briquettepress10", "briquettepress11", "briquettepress12", "briquettepress13", "briquettepress14", "briquettepress15", "briquettepress16", "briquettepress17", "briquettepress18", "briquettepress17", "briquettepress16", "briquettepress15", "briquettepress14", "briquettepress13", "briquettepress12", "briquettepress11", "briquettepress10", "briquettepress10", "briquettepress10"]
}
this.loadImages()
}
getImage(fulltime, layer) {
fulltime = Math.round(fulltime / 4)
if (this.images[layer].length == 0)
return "0"
return this.images[layer][(fulltime % this.images[layer].length)]
}
work() {
//Items für ein Pank
var requieredCount = 5
if (this.input.countOf(6) >= requieredCount) {
if (this.currentwork == this.maxwork) {
this.input.take(6, requieredCount, this.factory)
var item = new Item(12, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
this.currentwork = 0
} else {
this.currentwork++
}
} else {
this.currentwork = 0
}
}
}
class Cokery extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.maxwork = 96 * 10
this.currentwork = 0
this.name = "cokery"
this.i = 14
this.dust = 0
this.cost = [{
"id": 0,
"count": 60000
},
{
"id": 3,
"count": 1400
},
{
"id": 6,
"count": 20
}
]
this.texture = {
"0": [],
"1": ["cokery10", "cokery11", "cokery12", "cokery13"]
}
this.loadImages()
}
getImage(fulltime, layer) {
fulltime = Math.round(fulltime / 6)
if (this.images[layer].length == 0)
return "0"
return this.images[layer][(fulltime % this.images[layer].length)]
}
work() {
//Items für ein Pank
if (this.input.countOf(4) >= 15 && this.input.countOf(12) >= 2) {
if (this.currentwork == this.maxwork) {
this.input.take(12, 2, this.factory)
this.input.take(4, 15, this.factory)
for (var i = 0; i < 15; i++) {
var item = new Item(11, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
}
this.currentwork = 0
} else {
this.currentwork++
}
} else if (this.input.countOf(4) >= 15 && this.input.countOf(11) >= 2) {
if (this.currentwork == this.maxwork) {
this.input.take(11, 2, this.factory)
this.input.take(4, 15, this.factory)
for (var i = 0; i < 15; i++) {
var item = new Item(11, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
}
this.currentwork = 0
} else {
this.currentwork++
}
} else {
this.currentwork = 0
}
}
}
class Quarry extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.maxwork = 96 * 3
this.i = 4
this.currentwork = 0
this.name = "quarry"
this.hasNoInventory = true
this.cost = [{
"id": 0,
"count": 5000
}, {
"id": 2,
"count": 50
}]
this.texture = {
"0": [],
"1": ["quarry10"]
}
this.loadImages()
}
work() {
this.currentwork = ((this.currentwork + 1) % this.maxwork)
if (this.currentwork == 0) {
var item = new Item(3, this.x * 48, this.y * 48)
this.factory.items.push(item)
item.setDFromDirection(this.direction)
}
}
}
class Collector extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.name = "collector"
this.hasNoInventory = true
this.i = 5
this.cost = [{
"id": 0,
"count": 50
}]
this.texture = {
"0": [],
"1": ["collector13", "collector10", "collector11", "collector12", "collector13", "collector13", "collector13"]
}
this.loadImages()
}
work() {
while (this.input.items.length > 0) {
var item = this.input.items.pop()
inventory.addItem(item)
this.factory.deleteItem(item)
}
}
getImage(fulltime, layer) {
fulltime = Math.round(fulltime / 6)
if (this.images[layer].length == 0)
return "0"
return this.images[layer][(fulltime % this.images[layer].length)]
}
}
class Spliter extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.name = "spliter"
this.hasNoInventory = true
this.i = 6
this.odd = true
this.cost = [{
"id": 0,
"count": 200
}]
this.texture = {
"0": ["conveyorbelt00", "conveyorbelt01", "conveyorbelt02", "conveyorbelt03", "conveyorbelt04", "conveyorbelt05", "conveyorbelt06"],
"1": ["spliter10"]
}
this.loadImages()
}
work() {
while (this.input.items.length > 0) {
var item = this.input.items.pop()
var d = "right"
if (this.odd) {
switch (this.direction) {
case "right":
d = "down"
break;
case "down":
d = "left"
break;
case "left":
d = "up"
break;
case "up":
d = "right"
break;
}
} else {
switch (this.direction) {
case "right":
d = "up"
break;
case "down":
d = "right"
break;
case "left":
d = "down"
break;
case "up":
d = "left"
break;
}
}
item.setDFromDirection(d)
this.odd = !this.odd
}
}
}
class FilterRight extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.name = "filterright"
this.hasNoInventory = true
this.i = 9
this.filter = 0
this.cost = [{
"id": 0,
"count": 50000
}, {
"id": 2,
"count": 200
}]
this.options = [{
"type": "item",
"var": "filter"
}]
this.texture = {
"0": ["conveyorbelt00", "conveyorbelt01", "conveyorbelt02", "conveyorbelt03", "conveyorbelt04", "conveyorbelt05", "conveyorbelt06"],
"1": ["filterright10"]
}
this.loadImages()
}
work() {
while (this.input.items.length > 0) {
var item = this.input.items.pop()
var d = this.direction
if (item.id == this.filter)
switch (this.direction) {
case "right":
d = "down"
break;
case "down":
d = "left"
break;
case "left":
d = "up"
break;
case "up":
d = "right"
break;
}
item.setDFromDirection(d)
}
}
}
class FilterLeft extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.name = "filterleft"
this.hasNoInventory = true
this.i = 8
this.filter = 0
this.cost = [{
"id": 0,
"count": 50000
}, {
"id": 2,
"count": 200
}]
this.options = [{
"type": "item",
"var": "filter"
}]
this.texture = {
"0": ["conveyorbelt00", "conveyorbelt01", "conveyorbelt02", "conveyorbelt03", "conveyorbelt04", "conveyorbelt05", "conveyorbelt06"],
"1": ["filterleft10"]
}
this.loadImages()
}
work() {
while (this.input.items.length > 0) {
var item = this.input.items.pop()
var d = this.direction
if (item.id == this.filter)
switch (this.direction) {
case "right":
d = "up"
break;
case "down":
d = "right"
break;
case "left":
d = "down"
break;
case "up":
d = "left"
break;
}
item.setDFromDirection(d)
}
}
}
class Warehouse extends Tile {
constructor(x, y, factory) {
super(x, y, factory)
this.name = "warehouse"
this.hasNoInventory = true
this.maxwork = 48 * 10
this.sellPower = 500
this.i = 7
this.cost = [{
"id": 0,
"count": 20000
}]
this.pivot = 0
this.toSell = 0
this.options = [{
"type": "item",
"var": "toSell"
}, {
"type": "amount",
"var": "pivot"
}]
this.texture = {
"0": [],
"1": ["warehouse10"]
}
this.loadImages()
}
work() {
if (this.toSell != 0) {
this.currentwork = ((this.currentwork + 1) % this.maxwork)
if (this.currentwork == 0) {
var sellAmount = inventory.countOf(this.toSell) - this.pivot
if (sellAmount > 0) {
sellAmount = Math.min(sellAmount, this.sellPower)
if (inventory.take(this.toSell, sellAmount))
money += items[this.toSell].value * sellAmount
}
}
}
}
}
tileClasses.push(Conveyorbelt)
tileClasses.push(Treefarm)
tileClasses.push(Saw)
tileClasses.push(Charcoalmeiler)
tileClasses.push(Quarry)
tileClasses.push(Collector)
tileClasses.push(Spliter)
tileClasses.push(Warehouse)
tileClasses.push(FilterLeft)
tileClasses.push(FilterRight)
tileClasses.push(Weaver)
tileClasses.push(Papermanufactory)
tileClasses.push(AdvancedCharcoalmeiler)
tileClasses.push(Briquettepress)
tileClasses.push(Cokery)