119 lines
2.8 KiB
JavaScript
119 lines
2.8 KiB
JavaScript
var tileClasses = []
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//Hier sind alle im Tiles welche im Spiel präsent sind
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class Conveyorbelt extends Tile {
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constructor(x, y, factory) {
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super(x, y, factory)
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this.name = "conveyorbelt"
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this.hasNoInventory = true
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this.cost = [{
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"id": 0,
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"count": 20
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}]
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this.texture = {
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"0": ["conveyorbelt00", "conveyorbelt01", "conveyorbelt02", "conveyorbelt03", "conveyorbelt04", "conveyorbelt05", "conveyorbelt06"],
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"1": []
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}
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this.loadImages()
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}
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}
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tileClasses.push(Conveyorbelt)
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class Treefarm extends Tile {
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constructor(x, y, factory) {
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super(x, y, factory)
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this.maxwork = 96
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this.currentwork = 0
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this.name = "treefarm"
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this.hasNoInventory = true
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this.cost = [{
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"id": 0,
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"count": 30
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}]
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this.texture = {
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"0": [],
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"1": ["treefarm10", "treefarm10", "treefarm10", "treefarm11", "treefarm11", "treefarm11", "treefarm12", "treefarm12", "treefarm12", "treefarm13", "treefarm13", "treefarm13", "treefarm14", "treefarm14", "treefarm14", "treefarm15", "treefarm15", "treefarm15"]
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}
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this.loadImages()
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}
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work() {
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this.currentwork = ((this.currentwork + 1) % this.maxwork)
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if (this.currentwork == 0) {
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var item = new Item(1, this.x * 48, this.y * 48)
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this.factory.items.push(item)
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item.setDFromDirection(this.direction)
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}
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}
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}
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tileClasses.push(Treefarm)
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class Saw extends Tile {
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constructor(x, y, factory) {
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super(x, y, factory)
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this.maxwork = 96
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this.currentwork = 0
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this.name = "saw"
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this.cost = [{
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"id": 0,
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"count": 50
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},
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{
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"id": 1,
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"count": 50
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}
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]
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this.texture = {
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"0": [],
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"1": ["saw10", "saw10", "saw10", "saw10", "saw11", "saw11", "saw11", "saw11", "saw12", "saw12", "saw12", "saw12", "saw13", "saw13", "saw13", "saw13"]
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}
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this.loadImages()
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}
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work() {
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//Items für ein Pank
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var requieredCount = 5
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if (this.input.countOf(1) >= requieredCount) {
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if (this.currentwork == 96) {
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this.input.take(1, requieredCount, this.factory)
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var item = new Item(2, this.x * 48, this.y * 48)
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this.factory.items.push(item)
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item.setDFromDirection(this.direction)
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this.currentwork = 0
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} else {
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this.currentwork++
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}
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} else {
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this.currentwork = 0
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}
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}
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}
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tileClasses.push(Saw)
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class Collector extends Tile {
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constructor(x, y, factory) {
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super(x, y, factory)
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this.name = "collector"
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this.hasNoInventory = true
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this.cost = [{
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"id": 0,
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"count": 50
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}]
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this.texture = {
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"0": [],
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"1": ["collector10"]
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}
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this.loadImages()
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}
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work() {
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while (this.input.items.length > 0) {
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var item = this.input.items.pop()
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inventory.addItem(item)
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this.factory.deleteItem(item)
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}
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}
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}
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tileClasses.push(Collector)
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