var tileClasses = [] //Hier sind alle im Tiles welche im Spiel präsent sind class Conveyorbelt extends Tile { constructor(x, y) { super(x, y) this.name = "conveyorbelt" this.texture = { "0": ["conveyorbelt00", "conveyorbelt01", "conveyorbelt02", "conveyorbelt03", "conveyorbelt04", "conveyorbelt05", "conveyorbelt06"], "1": [] } } } for(var i=0;i<1000;i++){ tileClasses.push(Conveyorbelt) }