Added Smith + Tele
This commit is contained in:
parent
5d66d4147b
commit
d9783854aa
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@ -100,7 +100,7 @@ body {
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text-align: center;
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text-align: center;
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color: black;
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color: black;
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float: left;
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float: left;
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font-size: 20px;
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font-size: 18px;
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line-height: 43px;
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line-height: 43px;
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width: 100%;
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width: 100%;
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}
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}
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After Width: | Height: | Size: 492 B |
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After Width: | Height: | Size: 390 B |
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After Width: | Height: | Size: 510 B |
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After Width: | Height: | Size: 439 B |
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@ -6,6 +6,7 @@ var factoryRerollPrice = 2
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var factorys = []
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var factorys = []
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var inventory = {}
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var inventory = {}
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var teleporter = {}
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var money = 100
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var money = 100
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var items = []
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var items = []
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@ -261,7 +262,11 @@ function render() {
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var item = factorys[currentFactory].items[i]
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var item = factorys[currentFactory].items[i]
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// var img = new Image
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// var img = new Image
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// img.src = "images/items/" + getItemFormId(item.id).name + ".png"
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// img.src = "images/items/" + getItemFormId(item.id).name + ".png"
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if (item.dx != 0 || item.dy != 0)
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ctx.drawImage(items[item.id].img, item.x, item.y, 48, 48)
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ctx.drawImage(items[item.id].img, item.x, item.y, 48, 48)
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else if (factorys[currentFactory].tiles[item.x / 48][item.y / 48] == 0)
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ctx.drawImage(items[item.id].img, item.x, item.y, 48, 48)
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}
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}
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//RENDER TILE-LAYER1
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//RENDER TILE-LAYER1
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for (var i = 0; i < tilesToRender.length; i++) {
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for (var i = 0; i < tilesToRender.length; i++) {
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@ -139,6 +139,10 @@
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"id": 34,
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"id": 34,
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"name": "slag",
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"name": "slag",
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"value": 5
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"value": 5
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}, {
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"id": 35,
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"name": "pickaxe",
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"value": 5
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}],
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}],
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"minerals": {
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"minerals": {
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"nameFromId": ["bauxite",
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"nameFromId": ["bauxite",
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196
js/tiles.js
196
js/tiles.js
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@ -257,6 +257,105 @@ class Charcoalmeiler extends Tile {
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}
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}
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}
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}
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class Smith extends Tile {
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constructor(x, y, factory) {
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super(x, y, factory)
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this.maxwork = 96 * 10
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this.currentwork = 0
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this.name = "smith"
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this.i = 19
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this.cost = [{
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"id": 0,
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"count": 1000
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},
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{
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"id": 3,
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"count": 30
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}
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]
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this.texture = {
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"0": [],
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"1": ["smith10", "smith11", "smith12", "smith11"]
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}
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this.loadImages()
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}
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getImage(fulltime, layer) {
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fulltime = Math.round(fulltime / 7)
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if (this.images[layer].length == 0)
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return "0"
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return this.images[layer][(fulltime % this.images[layer].length)]
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}
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work() {
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if (this.input.countOf(2) >= 1 && this.input.countOf(33) >= 1) {
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if (this.currentwork == this.maxwork) {
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this.input.take(2, 1, this.factory)
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this.input.take(33, 1, this.factory)
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var item = new Item(35, this.x * 48, this.y * 48)
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this.factory.items.push(item)
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item.setDFromDirection(this.direction)
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this.currentwork = 0
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} else {
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this.currentwork++
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}
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} else {
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this.currentwork = 0
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}
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}
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}
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class CrucibleFurnace extends Tile {
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constructor(x, y, factory) {
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super(x, y, factory)
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this.maxwork = 96 * 10
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this.currentwork = 0
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this.name = "cruciblefurnace"
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this.i = 18
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this.cost = [{
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"id": 0,
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"count": 1000
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},
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{
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"id": 3,
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"count": 30
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}
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]
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this.texture = {
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"0": [],
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"1": ["cruciblefurnace10", "cruciblefurnace11", "cruciblefurnace12", "cruciblefurnace11"]
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}
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this.loadImages()
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}
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getImage(fulltime, layer) {
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fulltime = Math.round(fulltime / 4)
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if (this.images[layer].length == 0)
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return "0"
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return this.images[layer][(fulltime % this.images[layer].length)]
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}
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work() {
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//Items für ein Pank
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var requieredCount = 10
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if (this.input.countOf(33) >= 35 && this.input.countOf(16) >= 5) {
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if (this.currentwork == this.maxwork) {
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this.input.take(2, requieredCount, this.factory)
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for (var i = 0; i < 40; i++) {
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var item = new Item(32, this.x * 48, this.y * 48)
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this.factory.items.push(item)
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item.setDFromDirection(this.direction)
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}
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this.currentwork = 0
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} else {
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this.currentwork++
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}
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} else {
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this.currentwork = 0
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}
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}
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}
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class AdvancedCharcoalmeiler extends Tile {
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class AdvancedCharcoalmeiler extends Tile {
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constructor(x, y, factory) {
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constructor(x, y, factory) {
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super(x, y, factory)
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super(x, y, factory)
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@ -505,8 +604,8 @@ class BlastfurnaceLower extends Tile {
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this.currentwork = 0
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this.currentwork = 0
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this.input.take(16, 40, this.factory)
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this.input.take(16, 40, this.factory)
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this.input.take(11, 10, this.factory)
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this.input.take(11, 10, this.factory)
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for (var i = 0; i < 15; i++) {
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for (var i = 0; i < 35; i++) {
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var item = new Item(11, this.x * 48, this.y * 48)
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var item = new Item(33, this.x * 48, this.y * 48)
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this.factory.items.push(item)
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this.factory.items.push(item)
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item.setDFromDirection(this.direction)
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item.setDFromDirection(this.direction)
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}
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}
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@ -525,6 +624,7 @@ class BlastfurnaceUpper extends Tile {
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this.name = "blastfurnaceupper"
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this.name = "blastfurnaceupper"
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this.i = 17
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this.i = 17
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this.dust = 0
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this.dust = 0
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this.hasNoInventory = true
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this.cost = [{
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this.cost = [{
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"id": 0,
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"id": 0,
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"count": 60000
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"count": 60000
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@ -870,6 +970,94 @@ class Warehouse extends Tile {
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}
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}
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}
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}
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}
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}
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class TeleporterInput extends Tile {
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constructor(x, y, factory) {
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super(x, y, factory)
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this.name = "teleporterinput"
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this.hasNoInventory = true
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this.i = 20
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this.frequency = 0
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this.cost = [{
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"id": 0,
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"count": 50
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}]
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this.texture = {
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"0": [],
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"1": ["collector13"]
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}
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this.options = [{
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"type": "amount",
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"var": "frequency"
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}]
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this.loadImages()
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}
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work() {
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if (teleporter[this.frequency] == undefined) {
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teleporter[this.frequency] = new FactoryInventory
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}
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while (this.input.items.length > 0) {
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var item = this.input.items.pop()
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teleporter[this.frequency].addItem(item)
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this.factory.deleteItem(item)
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}
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}
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getImage(fulltime, layer) {
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fulltime = Math.round(fulltime / 6)
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if (this.images[layer].length == 0)
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return "0"
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return this.images[layer][(fulltime % this.images[layer].length)]
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}
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}
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class TeleporterOutput extends Tile {
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constructor(x, y, factory) {
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super(x, y, factory)
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this.name = "teleporteroutput"
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this.hasNoInventory = true
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this.i = 21
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this.frequency = 0
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this.cost = [{
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"id": 0,
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"count": 50
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}]
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this.texture = {
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"0": [],
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"1": ["collector13"]
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}
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this.options = [{
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"type": "amount",
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"var": "frequency"
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}]
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this.loadImages()
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}
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work() {
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if (teleporter[this.frequency] == undefined) {
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teleporter[this.frequency] = new FactoryInventory
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}
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while (teleporter[this.frequency].items.length > 0) {
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var c = teleporter[this.frequency].itemcount[0]
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var id = teleporter[this.frequency].items[0]
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teleporter[this.frequency].take(id, c)
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for (var i = 0; i < c; i++) {
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var item = new Item(id, this.x * 48, this.y * 48)
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this.factory.items.push(item)
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item.setDFromDirection(this.direction)
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}
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}
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}
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getImage(fulltime, layer) {
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fulltime = Math.round(fulltime / 6)
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if (this.images[layer].length == 0)
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return "0"
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return this.images[layer][(fulltime % this.images[layer].length)]
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}
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}
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tileClasses.push(Conveyorbelt) //0
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tileClasses.push(Conveyorbelt) //0
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tileClasses.push(Treefarm) //1
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tileClasses.push(Treefarm) //1
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tileClasses.push(Saw) //2
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tileClasses.push(Saw) //2
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@ -888,3 +1076,7 @@ tileClasses.push(Cokery) //14
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tileClasses.push(MineralWasher) //15
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tileClasses.push(MineralWasher) //15
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tileClasses.push(BlastfurnaceLower) //16
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tileClasses.push(BlastfurnaceLower) //16
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tileClasses.push(BlastfurnaceUpper) //17
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tileClasses.push(BlastfurnaceUpper) //17
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tileClasses.push(CrucibleFurnace) //18
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tileClasses.push(Smith) //19
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tileClasses.push(TeleporterInput) //20
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tileClasses.push(TeleporterOutput) //21
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@ -573,9 +573,7 @@ function drawInventory(inventory, title) {
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return true
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return true
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for (var y = 0; y < 3; y++) {
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for (var y = 0; y < 3; y++) {
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for (var x = 0; x < 10; x++) {
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for (var x = 0; x < 10; x++) {
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var img = new Image
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inventoryCtx.drawImage(items[itemId[currentIndex]].img, 12 + x * 72, 36 + y * 72, 48, 48)
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img.src = "images/items/" + items[itemId[currentIndex]].name + ".png"
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inventoryCtx.drawImage(img, 12 + x * 72, 36 + y * 72, 48, 48)
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var formattedCount = formatItemCount(itemCount[currentIndex])
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var formattedCount = formatItemCount(itemCount[currentIndex])
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inventoryCtx.strokeStyle = "black"
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inventoryCtx.strokeStyle = "black"
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@ -611,12 +609,10 @@ function drawBigInventory(inventory) {
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var currentIndex = 0
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var currentIndex = 0
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while (currentIndex != itemId.length) {
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while (currentIndex != itemId.length) {
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var itemCtx = $('#itemBig_' + currentIndex)[0].getContext("2d")
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var itemCtx = $('#itemBig_' + currentIndex)[0].getContext("2d")
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var img = new Image
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img.src = "images/items/" + items[itemId[currentIndex]].name + ".png"
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itemCtx.clearRect(0, 0, innerWidth, innerHeight)
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itemCtx.clearRect(0, 0, innerWidth, innerHeight)
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itemCtx.font = "16px Electrolize"
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itemCtx.font = "16px Electrolize"
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itemCtx.drawImage(itembg, 0, 0, 72, 72)
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itemCtx.drawImage(itembg, 0, 0, 72, 72)
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itemCtx.drawImage(img, 12, 12, 48, 48)
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itemCtx.drawImage(items[itemId[currentIndex]].img, 12, 12, 48, 48)
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var formattedCount = formatItemCount(itemCount[currentIndex])
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var formattedCount = formatItemCount(itemCount[currentIndex])
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itemCtx.strokeStyle = "black"
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itemCtx.strokeStyle = "black"
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32
lang/en.json
32
lang/en.json
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@ -65,12 +65,20 @@
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"description": "Gets some Minerals"
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"description": "Gets some Minerals"
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},
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},
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"blastfurnacelower": {
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"blastfurnacelower": {
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"name": "Mineral Washer",
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"name": "Blast Furnace (Lower Part)",
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"description": "Gets some Minerals"
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"description": "Melts 40 Iron Ore with 10 Coke to create 35 Raw Iron. Requieres a upper part to work."
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},
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"smith": {
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"name": "Smith",
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"description": "Build a Pickaxe out of 1 Steel and 1 Plank"
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},
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},
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"blastfurnaceupper": {
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"blastfurnaceupper": {
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"name": "Mineral Washer",
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"name": "Blast Furnace (Upper Part)",
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"description": "Gets some Minerals"
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"description": "Is requiered to put on the lower Blast Furnace Part"
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},
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"cruciblefurnace": {
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"name": "Crucible Furnace",
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"description": "Enriches 35 Rawiron with 5 Iron Ore into 40 Steel"
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},
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},
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"filterleft": {
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"filterleft": {
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"name": "Item Filter (left)",
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"name": "Item Filter (left)",
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@ -79,6 +87,20 @@
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"filter": "Filtered Item"
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"filter": "Filtered Item"
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}
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}
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},
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},
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"teleporterinput": {
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"name": "teleporterinput",
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"description": "Puts a selected Item to the left and all other straight.",
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"options": {
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"frequency": "Frequency"
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}
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},
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"teleporteroutput": {
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"name": "teleporteroutput",
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"description": "Puts a selected Item to the left and all other straight.",
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"options": {
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"frequency": "Frequency"
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}
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},
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"filterright": {
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"filterright": {
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"name": "Item Filter (right)",
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"name": "Item Filter (right)",
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"description": "Puts a selected Item to the right and all other straight.",
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"description": "Puts a selected Item to the right and all other straight.",
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@ -120,7 +142,7 @@
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"tin",
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"tin",
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"salt"
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"salt"
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],
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],
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"items": ["None", "Log", "Planks", "Stone", "Charcoal", "Sawdust", "Charcoal Dust", "Raw Paper", "Paper", "Siev", "Filter", "Coke", "Briquettes","Bauxite","Lead Ore","Chrome Ore","Iron Ore","Cobalt Ore","Copper Ore","Lithium Ore","Magnesium Ore","Manganese Ore","Molybdenum Ore","Nickel Ore","Silver Ore","Tantalum Ore","Titanium Ore","Uranium Ore","Vanadium Ore","Tungesten Ore","Zinc Ore","Tin Ore","Steel","Raw Iron","Slag"],
|
"items": ["None", "Log", "Planks", "Stone", "Charcoal", "Sawdust", "Charcoal Dust", "Raw Paper", "Paper", "Siev", "Filter", "Coke", "Briquettes","Bauxite","Lead Ore","Chrome Ore","Iron Ore","Cobalt Ore","Copper Ore","Lithium Ore","Magnesium Ore","Manganese Ore","Molybdenum Ore","Nickel Ore","Silver Ore","Tantalum Ore","Titanium Ore","Uranium Ore","Vanadium Ore","Tungesten Ore","Zinc Ore","Tin Ore","Steel","Raw Iron","Slag","Pickaxe"],
|
||||||
"more": "Show Inventory / Sell Items",
|
"more": "Show Inventory / Sell Items",
|
||||||
"inventory": "Inventory",
|
"inventory": "Inventory",
|
||||||
"player": "Player",
|
"player": "Player",
|
||||||
|
|
|
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Loading…
Reference in New Issue