Added Build Rotation
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e94eb2dd3d
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@ -145,14 +145,19 @@ function render() {
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if (mode == "build") {
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ctx.globalAlpha = 0.6
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var tile = new toBuild()
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tile.direction = buildRotation
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var img = tile.getImage(fulltime, 0)
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if (img != "0") {
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drawRotatedImage(img, cursorScreenX * 48 + 24, cursorScreenY * 48 + 24, 0)
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drawRotatedImage(img, cursorScreenX * 48 + 24, cursorScreenY * 48 + 24, directions[tile.direction].degree)
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}
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img = tile.getImage(fulltime, 1)
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if (img != "0") {
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drawRotatedImage(img, cursorScreenX * 48 + 24, cursorScreenY * 48 + 24, 0)
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drawRotatedImage(img, cursorScreenX * 48 + 24, cursorScreenY * 48 + 24, directions[tile.direction].degree)
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}
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var img2 = new Image
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img2.src = "images/ui/rotationOverlay.png"
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ctx.globalAlpha = 0.4
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drawRotatedImage(img2, cursorScreenX * 48 + 24, cursorScreenY * 48 + 24, directions[tile.direction].degree)
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ctx.globalAlpha = 1
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} else {
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ctx.globalAlpha = 0.4
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@ -71,6 +71,7 @@ var isCursorInInfo = true
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var mousedown = false
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var tooltip = ""
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var buildRotation = "right"
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function onDocumentMouseMove(event) {
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//Tooltip POS
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@ -139,8 +140,10 @@ function onDocumentMouseMove(event) {
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}
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if (mousedown && mode == "build" && isCursorInScreen) {
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if (factorys[currentFactory].tiles[cursorScreenX][cursorScreenY] == 0) {
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if (new toBuild().pay())
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if (new toBuild().pay()) {
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factorys[currentFactory].tiles[cursorScreenX][cursorScreenY] = new toBuild(cursorScreenX, cursorScreenY, factorys[currentFactory])
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factorys[currentFactory].tiles[cursorScreenX][cursorScreenY].direction = buildRotation
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}
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}
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}
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}
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@ -265,11 +268,48 @@ function options() {
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}
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function buildEvents() {
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$(window).bind('mousewheel DOMMouseScroll', function(event) {
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if (event.originalEvent.wheelDelta > 0 || event.originalEvent.detail < 0) {
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// scroll up
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switch (buildRotation) {
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case "right":
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buildRotation = "up"
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break;
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case "down":
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buildRotation = "right"
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break;
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case "left":
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buildRotation = "down"
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break;
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case "up":
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buildRotation = "left"
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break;
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}
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} else {
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// scroll down
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switch (buildRotation) {
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case "right":
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buildRotation = "down"
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break;
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case "down":
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buildRotation = "left"
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break;
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case "left":
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buildRotation = "up"
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break;
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case "up":
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buildRotation = "right"
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break;
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}
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}
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});
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$('img').click(function() {
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var id = $(this).attr("id");
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if (id.startsWith("build_")) {
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id = parseInt(id.substr(6))
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toBuild = tileClasses[id]
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buildRotation = "right"
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mode = "build"
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$('#buildselect').fadeOut(200)
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}
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@ -304,8 +344,10 @@ function buildEvents() {
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}
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if (mode == "build" && isCursorInScreen) {
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if (factorys[currentFactory].tiles[cursorScreenX][cursorScreenY] == 0) {
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if (new toBuild().pay())
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if (new toBuild().pay()) {
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factorys[currentFactory].tiles[cursorScreenX][cursorScreenY] = new toBuild(cursorScreenX, cursorScreenY, factorys[currentFactory])
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factorys[currentFactory].tiles[cursorScreenX][cursorScreenY].direction = buildRotation
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}
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}
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}
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if ((mode == "none") && isCursorInScreen) {
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