Added Build Rotation

This commit is contained in:
MasterGordon 2018-04-04 17:19:05 +02:00
parent e94eb2dd3d
commit b7636f71e3
2 changed files with 51 additions and 4 deletions

View File

@ -145,14 +145,19 @@ function render() {
if (mode == "build") {
ctx.globalAlpha = 0.6
var tile = new toBuild()
tile.direction = buildRotation
var img = tile.getImage(fulltime, 0)
if (img != "0") {
drawRotatedImage(img, cursorScreenX * 48 + 24, cursorScreenY * 48 + 24, 0)
drawRotatedImage(img, cursorScreenX * 48 + 24, cursorScreenY * 48 + 24, directions[tile.direction].degree)
}
img = tile.getImage(fulltime, 1)
if (img != "0") {
drawRotatedImage(img, cursorScreenX * 48 + 24, cursorScreenY * 48 + 24, 0)
drawRotatedImage(img, cursorScreenX * 48 + 24, cursorScreenY * 48 + 24, directions[tile.direction].degree)
}
var img2 = new Image
img2.src = "images/ui/rotationOverlay.png"
ctx.globalAlpha = 0.4
drawRotatedImage(img2, cursorScreenX * 48 + 24, cursorScreenY * 48 + 24, directions[tile.direction].degree)
ctx.globalAlpha = 1
} else {
ctx.globalAlpha = 0.4

View File

@ -71,6 +71,7 @@ var isCursorInInfo = true
var mousedown = false
var tooltip = ""
var buildRotation = "right"
function onDocumentMouseMove(event) {
//Tooltip POS
@ -139,8 +140,10 @@ function onDocumentMouseMove(event) {
}
if (mousedown && mode == "build" && isCursorInScreen) {
if (factorys[currentFactory].tiles[cursorScreenX][cursorScreenY] == 0) {
if (new toBuild().pay())
if (new toBuild().pay()) {
factorys[currentFactory].tiles[cursorScreenX][cursorScreenY] = new toBuild(cursorScreenX, cursorScreenY, factorys[currentFactory])
factorys[currentFactory].tiles[cursorScreenX][cursorScreenY].direction = buildRotation
}
}
}
}
@ -265,11 +268,48 @@ function options() {
}
function buildEvents() {
$(window).bind('mousewheel DOMMouseScroll', function(event) {
if (event.originalEvent.wheelDelta > 0 || event.originalEvent.detail < 0) {
// scroll up
switch (buildRotation) {
case "right":
buildRotation = "up"
break;
case "down":
buildRotation = "right"
break;
case "left":
buildRotation = "down"
break;
case "up":
buildRotation = "left"
break;
}
} else {
// scroll down
switch (buildRotation) {
case "right":
buildRotation = "down"
break;
case "down":
buildRotation = "left"
break;
case "left":
buildRotation = "up"
break;
case "up":
buildRotation = "right"
break;
}
}
});
$('img').click(function() {
var id = $(this).attr("id");
if (id.startsWith("build_")) {
id = parseInt(id.substr(6))
toBuild = tileClasses[id]
buildRotation = "right"
mode = "build"
$('#buildselect').fadeOut(200)
}
@ -304,8 +344,10 @@ function buildEvents() {
}
if (mode == "build" && isCursorInScreen) {
if (factorys[currentFactory].tiles[cursorScreenX][cursorScreenY] == 0) {
if (new toBuild().pay())
if (new toBuild().pay()) {
factorys[currentFactory].tiles[cursorScreenX][cursorScreenY] = new toBuild(cursorScreenX, cursorScreenY, factorys[currentFactory])
factorys[currentFactory].tiles[cursorScreenX][cursorScreenY].direction = buildRotation
}
}
}
if ((mode == "none") && isCursorInScreen) {