Tile Textures
|
|
@ -6,7 +6,7 @@ Das Ziel dieses Projektes ist es ein auf Javascript und HTML5 basierten "clon" v
|
|||
## Features
|
||||
|
||||
- Produktion von Items in Maschinen
|
||||
- Verkaufen Items für Geld
|
||||
- Verkaufen von Items für Geld
|
||||
- Bau von neuen Maschinen aus Items und Geld
|
||||
- Verbessern von Maschinen mit Items und Geld
|
||||
- Eröffnen von neuen Fabriken
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 459 B |
|
After Width: | Height: | Size: 453 B |
|
After Width: | Height: | Size: 415 B |
|
After Width: | Height: | Size: 431 B |
|
After Width: | Height: | Size: 438 B |
|
After Width: | Height: | Size: 442 B |
|
After Width: | Height: | Size: 408 B |
|
After Width: | Height: | Size: 261 B |
|
After Width: | Height: | Size: 657 B |
|
|
@ -7,7 +7,9 @@
|
|||
<script src="js/libs/jquery.js"></script>
|
||||
<!-- Own scripts-->
|
||||
<script src="js/resize.js"></script>
|
||||
<script src="js/util.js"></script>
|
||||
<script src="js/baseclasses.js"></script>
|
||||
<script src="js/tiles.js"></script>
|
||||
<script src="js/game.js"></script>
|
||||
</head>
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,12 @@ class Tile {
|
|||
this.y = y
|
||||
this.direction = "right"
|
||||
this.input = new Inventory()
|
||||
this.frames = 1
|
||||
this.name = "base"
|
||||
}
|
||||
|
||||
nextFrame(fulltime) {
|
||||
return (fulltime % this.frames);
|
||||
}
|
||||
|
||||
work() {
|
||||
|
|
@ -61,22 +67,9 @@ class Item {
|
|||
}
|
||||
|
||||
setDFromDirection(direction) {
|
||||
if (direction == "left") {
|
||||
this.dx = -1
|
||||
this.dy = 0
|
||||
} else if (direction == "right") {
|
||||
this.dx = 1
|
||||
this.dy = 0
|
||||
} else if (direction == "up") {
|
||||
this.dx = 0
|
||||
this.dy = -1
|
||||
} else if (direction == "down") {
|
||||
this.dx = 0
|
||||
this.dy = 1
|
||||
} else {
|
||||
this.dx = 0
|
||||
this.dy = 0
|
||||
}
|
||||
this.dx = directions[direction].dx
|
||||
this.dy = directions[direction].dy
|
||||
this.dy = 0
|
||||
this.x += this.dx
|
||||
this.y += this.dy
|
||||
}
|
||||
|
|
@ -108,7 +101,7 @@ class Factory {
|
|||
for (var i = 0; i < this.items.length; i++) {
|
||||
this.items[i].move()
|
||||
if (this.items[i].x % 48 == 0 && this.items[i].y % 48 == 0) {
|
||||
var tile = this.tiles [this.items[i].x / 48] [this.items[i].y / 48]
|
||||
var tile = this.tiles[this.items[i].x / 48][this.items[i].y / 48]
|
||||
if (tile != 0) {
|
||||
tile.input.addItem(this.items[i])
|
||||
}
|
||||
|
|
@ -116,6 +109,18 @@ class Factory {
|
|||
}
|
||||
}
|
||||
|
||||
getTiles() {
|
||||
var temp = []
|
||||
for (var x = 0; x < 32; x++) {
|
||||
for (var y = 0; y < 16; y++) {
|
||||
if (this.tiles[x][y] != 0) {
|
||||
temp.push(this.tiles[x][y])
|
||||
}
|
||||
}
|
||||
}
|
||||
return temp
|
||||
}
|
||||
|
||||
workTiles() {
|
||||
for (var x = 0; x < 32; x++) {
|
||||
for (var y = 0; y < 16; y++) {
|
||||
|
|
|
|||
37
js/game.js
|
|
@ -8,6 +8,7 @@ var delta = 0
|
|||
var lastFrameTimeMs = 0
|
||||
var ctx = {}
|
||||
var currentFactory = 0
|
||||
var fulltime = 0
|
||||
|
||||
$(document).ready(function() {
|
||||
loadGameData()
|
||||
|
|
@ -21,7 +22,7 @@ function loadGameData() {
|
|||
factorys.push(new Factory())
|
||||
}
|
||||
|
||||
function loadItems(){
|
||||
function loadItems() {
|
||||
var itemRequest = new XMLHttpRequest();
|
||||
itemRequest.open('GET', 'js/items.json', false)
|
||||
itemRequest.send(null)
|
||||
|
|
@ -53,45 +54,53 @@ function loop(timestamp) {
|
|||
|
||||
function gametick(timestep) {
|
||||
//time gibt an in den Wievielten von 40 Ticks man sich befindet
|
||||
time ++
|
||||
time = time%48
|
||||
time++
|
||||
time = time % 48
|
||||
//Wird 40 mal in einer Sekunde aufgerufen
|
||||
for(var i=0;i<factorys.length;i++){
|
||||
for (var i = 0; i < factorys.length; i++) {
|
||||
factorys[i].moveItems()
|
||||
}
|
||||
|
||||
if(time%24==0){
|
||||
for(var i=0;i<factorys.length;i++){
|
||||
if (time % 24 == 0) {
|
||||
for (var i = 0; i < factorys.length; i++) {
|
||||
factorys[i].workTiles()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function render() {
|
||||
ctx.clearRect(0,0,innerWidth,innerHeight)
|
||||
fulltime++
|
||||
ctx.clearRect(0, 0, innerWidth, innerHeight)
|
||||
var tilesToRender = factorys[currentFactory].getTiles()
|
||||
//Hier wird das Spiel gerendert
|
||||
//RENDER TILE-LAYER0
|
||||
|
||||
for (var i = 0; i < tilesToRender.length; i++) {
|
||||
var tile = tilesToRender[i]
|
||||
var img = new Image
|
||||
img.src = "images/tiles/"+tile.name+"0"+tile.nextFrame(fulltime)+".png"
|
||||
img.style = "-ms-transform: rotate("+directions[tile.direction].degree+"deg);-webkit-transform: rotate("+directions[tile.direction].degree+"deg);transform: rotate("+directions[tile.direction].degree+"deg);"
|
||||
ctx.drawImage(img,tile.x*48,tile.y*48,48,48)
|
||||
}
|
||||
//RENDER Items
|
||||
for (var i = 0; i < factorys[currentFactory].items.length; i++) {
|
||||
var item = factorys[currentFactory].items[i]
|
||||
var img = new Image
|
||||
img.src = "images/items/"+getItemFormId(item.id).name+".png"
|
||||
ctx.drawImage(img,item.x,item.y,48,48)
|
||||
img.src = "images/items/" + getItemFormId(item.id).name + ".png"
|
||||
ctx.drawImage(img, item.x, item.y, 48, 48)
|
||||
}
|
||||
//RENDER TILE-LAYER1
|
||||
|
||||
}
|
||||
|
||||
function getItemFormId(id){
|
||||
for(var i=0;i<items.length;i++){
|
||||
if(items[i].id == id){
|
||||
function getItemFormId(id) {
|
||||
for (var i = 0; i < items.length; i++) {
|
||||
if (items[i].id == id) {
|
||||
return items[i]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function prepairRender(){
|
||||
function prepairRender() {
|
||||
var canvas = $('canvas')[0];
|
||||
ctx = canvas.getContext('2d')
|
||||
canvas.width = 1200
|
||||
|
|
|
|||
|
|
@ -0,0 +1,9 @@
|
|||
//Hier sind alle im Tiles welche im Spiel präsent sind
|
||||
|
||||
class Conveyorbelt extends Tile {
|
||||
constructor(x, y){
|
||||
super(x,y)
|
||||
this.frames = 7
|
||||
this.name = "conveyorbelt"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
var directions = {
|
||||
"right": {
|
||||
"degree": 0,
|
||||
"dx": 1,
|
||||
"dy": 0
|
||||
},
|
||||
"down": {
|
||||
"degree": 90,
|
||||
"dx": 0,
|
||||
"dy": 1
|
||||
},
|
||||
"left": {
|
||||
"degree": 180,
|
||||
"dx": -1,
|
||||
"dy": 0
|
||||
},
|
||||
"up": {
|
||||
"degree": 270,
|
||||
"dx": 0,
|
||||
"dy": -1
|
||||
}
|
||||
}
|
||||