add php + some files
This commit is contained in:
parent
61b4a7ff6d
commit
590af9b2fd
Binary file not shown.
|
After Width: | Height: | Size: 527 B |
Binary file not shown.
|
After Width: | Height: | Size: 320 B |
Binary file not shown.
|
After Width: | Height: | Size: 325 B |
Binary file not shown.
|
After Width: | Height: | Size: 1.9 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 628 B |
|
|
@ -289,7 +289,7 @@ function render() {
|
|||
} else {
|
||||
drawInventory(inventory, lang["player"])
|
||||
}
|
||||
$('#money').text(money + " " + lang.money)
|
||||
$('#money').text(formatCount(money) + " " + lang.money)
|
||||
if (mode == "showmore") {
|
||||
drawBigInventory(inventory)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,5 +19,37 @@
|
|||
"id": 4,
|
||||
"name": "charcoal",
|
||||
"value": 14
|
||||
},{
|
||||
"id": 5,
|
||||
"name": "sawdust",
|
||||
"value": 1
|
||||
},{
|
||||
"id": 6,
|
||||
"name": "charcoaldust",
|
||||
"value": 3
|
||||
},{
|
||||
"id": 7,
|
||||
"name": "rawpaper",
|
||||
"value": 30
|
||||
},{
|
||||
"id": 8,
|
||||
"name": "paper",
|
||||
"value": 200
|
||||
},{
|
||||
"id": 9,
|
||||
"name": "siev",
|
||||
"value": 33
|
||||
},{
|
||||
"id": 10,
|
||||
"name": "paperfilter",
|
||||
"value": 100
|
||||
},{
|
||||
"id": 11,
|
||||
"name": "koks",
|
||||
"value": 14
|
||||
},{
|
||||
"id": 12,
|
||||
"name": "briquettes",
|
||||
"value": 14
|
||||
}]
|
||||
}
|
||||
|
|
|
|||
213
js/tiles.js
213
js/tiles.js
|
|
@ -75,11 +75,18 @@ class Saw extends Tile {
|
|||
work() {
|
||||
//Items für ein Pank
|
||||
var requieredCount = 5
|
||||
if (this.input.countOf(1) >= requieredCount) {
|
||||
if (this.input.countOf(1) >= requieredCount || this.input.countOf(2) >= 1) {
|
||||
if (this.currentwork == this.maxwork) {
|
||||
this.input.take(1, requieredCount, this.factory)
|
||||
for (var i = 0; i < 4; i++) {
|
||||
var item = new Item(2, this.x * 48, this.y * 48)
|
||||
if (this.input.countOf(1) >= requieredCount) {
|
||||
this.input.take(1, requieredCount, this.factory)
|
||||
for (var i = 0; i < 4; i++) {
|
||||
var item = new Item(2, this.x * 48, this.y * 48)
|
||||
this.factory.items.push(item)
|
||||
item.setDFromDirection(this.direction)
|
||||
}
|
||||
} else {
|
||||
this.input.take(2, 1, this.factory)
|
||||
var item = new Item(5, this.x * 48, this.y * 48)
|
||||
this.factory.items.push(item)
|
||||
item.setDFromDirection(this.direction)
|
||||
}
|
||||
|
|
@ -93,6 +100,98 @@ class Saw extends Tile {
|
|||
}
|
||||
}
|
||||
|
||||
class Weaver extends Tile {
|
||||
constructor(x, y, factory) {
|
||||
super(x, y, factory)
|
||||
this.maxwork = 48 * 3
|
||||
this.currentwork = 0
|
||||
this.name = "weaver"
|
||||
this.i = 10
|
||||
this.cost = [{
|
||||
"id": 2,
|
||||
"count": 200
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"count": 100
|
||||
},
|
||||
{
|
||||
"id": 0,
|
||||
"count": 25000
|
||||
}
|
||||
]
|
||||
this.texture = {
|
||||
"0": [],
|
||||
"1": ["weaver10"]
|
||||
}
|
||||
this.loadImages()
|
||||
}
|
||||
|
||||
work() {
|
||||
//Items für ein Pank
|
||||
var requieredCount = 5
|
||||
if (this.input.countOf(2) >= requieredCount) {
|
||||
if (this.currentwork == this.maxwork) {
|
||||
this.currentwork = 0
|
||||
var item = new Item(9, this.x * 48, this.y * 48)
|
||||
this.factory.items.push(item)
|
||||
item.setDFromDirection(this.direction)
|
||||
} else {
|
||||
this.currentwork++
|
||||
}
|
||||
} else {
|
||||
this.currentwork = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class Papermanufactory extends Tile {
|
||||
constructor(x, y, factory) {
|
||||
super(x, y, factory)
|
||||
this.maxwork = 48 * 10
|
||||
this.currentwork = 0
|
||||
this.name = "papermanufactory"
|
||||
this.i = 11
|
||||
this.cost = [{
|
||||
"id": 2,
|
||||
"count": 200
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"count": 500
|
||||
},
|
||||
{
|
||||
"id": 0,
|
||||
"count": 10000
|
||||
}
|
||||
]
|
||||
this.texture = {
|
||||
"0": [],
|
||||
"1": ["papermanufactory10"]
|
||||
}
|
||||
this.loadImages()
|
||||
}
|
||||
|
||||
work() {
|
||||
//Items für ein Pank
|
||||
var requieredCount = 5
|
||||
if (this.input.countOf(9) >= 10 && this.input.countOf(5) >= 100) {
|
||||
if (this.currentwork == this.maxwork) {
|
||||
this.currentwork = 0
|
||||
for (var i = 0; i < 10; i++) {
|
||||
var item = new Item(7, this.x * 48, this.y * 48)
|
||||
this.factory.items.push(item)
|
||||
item.setDFromDirection(this.direction)
|
||||
}
|
||||
} else {
|
||||
this.currentwork++
|
||||
}
|
||||
} else {
|
||||
this.currentwork = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class Charcoalmeiler extends Tile {
|
||||
constructor(x, y, factory) {
|
||||
super(x, y, factory)
|
||||
|
|
@ -117,7 +216,7 @@ class Charcoalmeiler extends Tile {
|
|||
}
|
||||
|
||||
getImage(fulltime, layer) {
|
||||
fulltime = Math.round(fulltime/4)
|
||||
fulltime = Math.round(fulltime / 4)
|
||||
if (this.images[layer].length == 0)
|
||||
return "0"
|
||||
return this.images[layer][(fulltime % this.images[layer].length)]
|
||||
|
|
@ -261,6 +360,104 @@ class Spliter extends Tile {
|
|||
}
|
||||
}
|
||||
|
||||
class FilterRight extends Tile {
|
||||
constructor(x, y, factory) {
|
||||
super(x, y, factory)
|
||||
this.name = "filterright"
|
||||
this.hasNoInventory = true
|
||||
this.i = 9
|
||||
this.filter = 0
|
||||
this.cost = [{
|
||||
"id": 0,
|
||||
"count": 50000
|
||||
}, {
|
||||
"id": 2,
|
||||
"count": 200
|
||||
}]
|
||||
this.options = [{
|
||||
"type": "item",
|
||||
"var": "filter"
|
||||
}]
|
||||
this.texture = {
|
||||
"0": ["conveyorbelt00", "conveyorbelt01", "conveyorbelt02", "conveyorbelt03", "conveyorbelt04", "conveyorbelt05", "conveyorbelt06"],
|
||||
"1": ["filterright10"]
|
||||
}
|
||||
this.loadImages()
|
||||
}
|
||||
|
||||
work() {
|
||||
while (this.input.items.length > 0) {
|
||||
var item = this.input.items.pop()
|
||||
var d = this.direction
|
||||
if (item.id == this.filter)
|
||||
switch (this.direction) {
|
||||
case "right":
|
||||
d = "down"
|
||||
break;
|
||||
case "down":
|
||||
d = "left"
|
||||
break;
|
||||
case "left":
|
||||
d = "up"
|
||||
break;
|
||||
case "up":
|
||||
d = "right"
|
||||
break;
|
||||
}
|
||||
item.setDFromDirection(d)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class FilterLeft extends Tile {
|
||||
constructor(x, y, factory) {
|
||||
super(x, y, factory)
|
||||
this.name = "filterleft"
|
||||
this.hasNoInventory = true
|
||||
this.i = 8
|
||||
this.filter = 0
|
||||
this.cost = [{
|
||||
"id": 0,
|
||||
"count": 50000
|
||||
}, {
|
||||
"id": 2,
|
||||
"count": 200
|
||||
}]
|
||||
this.options = [{
|
||||
"type": "item",
|
||||
"var": "filter"
|
||||
}]
|
||||
this.texture = {
|
||||
"0": ["conveyorbelt00", "conveyorbelt01", "conveyorbelt02", "conveyorbelt03", "conveyorbelt04", "conveyorbelt05", "conveyorbelt06"],
|
||||
"1": ["filterleft10"]
|
||||
}
|
||||
this.loadImages()
|
||||
}
|
||||
|
||||
work() {
|
||||
while (this.input.items.length > 0) {
|
||||
var item = this.input.items.pop()
|
||||
var d = this.direction
|
||||
if (item.id == this.filter)
|
||||
switch (this.direction) {
|
||||
case "right":
|
||||
d = "up"
|
||||
break;
|
||||
case "down":
|
||||
d = "right"
|
||||
break;
|
||||
case "left":
|
||||
d = "down"
|
||||
break;
|
||||
case "up":
|
||||
d = "left"
|
||||
break;
|
||||
}
|
||||
item.setDFromDirection(d)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class Warehouse extends Tile {
|
||||
constructor(x, y, factory) {
|
||||
super(x, y, factory)
|
||||
|
|
@ -274,7 +471,7 @@ class Warehouse extends Tile {
|
|||
"count": 20000
|
||||
}]
|
||||
this.pivot = 0
|
||||
this.toSell = 1
|
||||
this.toSell = 0
|
||||
this.options = [{
|
||||
"type": "item",
|
||||
"var": "toSell"
|
||||
|
|
@ -311,3 +508,7 @@ tileClasses.push(Quarry)
|
|||
tileClasses.push(Collector)
|
||||
tileClasses.push(Spliter)
|
||||
tileClasses.push(Warehouse)
|
||||
tileClasses.push(FilterLeft)
|
||||
tileClasses.push(FilterRight)
|
||||
tileClasses.push(Weaver)
|
||||
tileClasses.push(Papermanufactory)
|
||||
|
|
|
|||
16
js/util.js
16
js/util.js
|
|
@ -25,7 +25,7 @@ var directions = {
|
|||
}
|
||||
}
|
||||
|
||||
var d = ["right","down","left","up"]
|
||||
var d = ["right", "down", "left", "up"]
|
||||
|
||||
//Umrechnung von Grad zu Bogenmaß
|
||||
var TO_RADIANS = Math.PI / 180;
|
||||
|
|
@ -46,6 +46,16 @@ function infoDrawRotatedImage(image, x, y, angle) {
|
|||
infoCtx.restore();
|
||||
}
|
||||
|
||||
function formatCount(c){
|
||||
return c
|
||||
function formatCount(c) {
|
||||
for (var pow = 0; pow < lang.numbers.length; pow++) {
|
||||
if (c / Math.pow(10, pow * 3) >= 1 && c / Math.pow(10, pow * 3) < 1000) {
|
||||
return round(c / Math.pow(10, pow * 3), 3) + lang.numbers[pow]
|
||||
}
|
||||
}
|
||||
return round(c / Math.pow(10, (lang.numbers.length - 1) * 3), 3) + lang.numbers[(lang.numbers.length - 1)]
|
||||
}
|
||||
|
||||
function round(n, p) {
|
||||
var factor = Math.pow(10, p);
|
||||
return Math.round(n * factor) / factor;
|
||||
}
|
||||
|
|
|
|||
29
lang/en.json
29
lang/en.json
|
|
@ -14,7 +14,7 @@
|
|||
},
|
||||
"saw": {
|
||||
"name": "Saw",
|
||||
"description": "Cuts 5 Logs in to 4 Planks. Works only if it contains 5 Log. It works fast!"
|
||||
"description": "Cuts 5 Logs in to 4 Planks. Works only if it contains 5 Log. Can also cut Planks into Sawdust. It works fast!"
|
||||
},
|
||||
"spliter": {
|
||||
"name": "Spliter",
|
||||
|
|
@ -39,14 +39,37 @@
|
|||
"charcoalmeiler": {
|
||||
"name": "Charcoal Meiler",
|
||||
"description": "Requieres 10 Planks to burn them down to 5 Charcoal."
|
||||
},
|
||||
"papermanufactory": {
|
||||
"name": "Paper Manufactory",
|
||||
"description": "Uses 10 Sive and 100 Sawdust to create 10 Rawpaper"
|
||||
},
|
||||
"weaver": {
|
||||
"name": "Weaver",
|
||||
"description": "Makes a Siev out of 5 Planks."
|
||||
},
|
||||
"filterleft": {
|
||||
"name": "Item Filter (left)",
|
||||
"description": "Puts a selected Item to the left and all other straight.",
|
||||
"options": {
|
||||
"filter": "Filtered Item"
|
||||
}
|
||||
},
|
||||
"filterright": {
|
||||
"name": "Item Filter (right)",
|
||||
"description": "Puts a selected Item to the right and all other straight.",
|
||||
"options": {
|
||||
"filter": "Filtered Item"
|
||||
}
|
||||
}
|
||||
},
|
||||
"items": ["None", "Log", "Planks", "Stone","Charcoal"],
|
||||
"items": ["None", "Log", "Planks", "Stone", "Charcoal", "Sawdust", "Charcoal Dust", "Raw Paper", "Paper", "Siev", "Filter", "Koks", "Briquettes"],
|
||||
"more": "Show Inventory / Sell Items",
|
||||
"inventory": "Inventory",
|
||||
"player": "Player",
|
||||
"infotooltips": ["Build", "Move", "Rotate", "Delete!", "", "Upgrade", "Information", "", "Go To Space!!"],
|
||||
"cost": "Cost",
|
||||
"clickToSell": "Click on items to sell them.",
|
||||
"money": "Dollars"
|
||||
"money": "Dollars",
|
||||
"numbers": ["", " Thousand", " Million", " Billion", " Trillion", " Quadrillion", " Quintillion", " Sextillion", " Septillion", " Octillion", " Nonillion", " Decillion", " Undecillion", " Duodecillion", " Tredecillion", " Quattuordecillion", " Quindecillion", " Sexdecillion", " Septendecillion", " Octodecillion", " Novemdecillion", " Vigintillion"]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,7 @@
|
|||
<?php
|
||||
include "mysqldata.php"
|
||||
?>
|
||||
|
||||
<?php
|
||||
|
||||
?>
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
<?php
|
||||
//MYSQL
|
||||
$GLOBALS["servername"] = "localhost";
|
||||
$GLOBALS["username"] = "root";
|
||||
$GLOBALS["password"] = "";
|
||||
$GLOBALS["database"] = "factorymaster"
|
||||
|
||||
?>
|
||||
Loading…
Reference in New Issue