Fixed Inventory
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448db69ac8
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5782dad45d
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@ -19,7 +19,7 @@ class Tile {
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work() {
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//Default Conveyor-Belt Verhalten
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while (this.input.items.length > 1) {
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while (this.input.items.length > 0) {
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var item = this.input.items.pop()
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item.setDFromDirection(this.direction)
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}
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14
js/game.js
14
js/game.js
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@ -76,11 +76,8 @@ function gametick(timestep) {
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factorys[i].moveItems()
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}
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if (time % 24 == 0) {
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for (var i = 0; i < factorys.length; i++) {
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factorys[i].moveItems()
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factorys[i].workTiles()
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}
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for (var i = 0; i < factorys.length; i++) {
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factorys[i].workTiles()
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}
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}
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@ -105,7 +102,6 @@ function render() {
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var img = new Image
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img.src = "images/items/" + getItemFormId(item.id).name + ".png"
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ctx.drawImage(img, item.x, item.y, 48, 48)
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console.log(item.x)
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}
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//RENDER TILE-LAYER1
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for (var i = 0; i < tilesToRender.length; i++) {
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@ -116,7 +112,7 @@ function render() {
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img.src = tmp
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drawRotatedImage(img, tile.x * 48 + 24, tile.y * 48 + 24, directions[tile.direction].degree)
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}
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if(mode == "rotate"){
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if (mode == "rotate") {
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var img2 = new Image
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img2.src = "images/ui/rotationOverlay.png"
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ctx.globalAlpha = 0.4
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@ -204,9 +200,9 @@ function drawInfoBar() {
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var selectedX = -1;
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if (mode == "build" || mode == "selectbuilding") {
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selectedX = 0
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} else if(mode=="move"){
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} else if (mode == "move") {
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selectedX = 1
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} else if(mode=="rotate"){
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} else if (mode == "rotate") {
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selectedX = 2
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}
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