Fixed Inventory
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448db69ac8
commit
5782dad45d
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@ -19,7 +19,7 @@ class Tile {
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work() {
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work() {
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//Default Conveyor-Belt Verhalten
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//Default Conveyor-Belt Verhalten
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while (this.input.items.length > 1) {
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while (this.input.items.length > 0) {
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var item = this.input.items.pop()
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var item = this.input.items.pop()
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item.setDFromDirection(this.direction)
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item.setDFromDirection(this.direction)
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}
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}
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@ -76,13 +76,10 @@ function gametick(timestep) {
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factorys[i].moveItems()
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factorys[i].moveItems()
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}
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}
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if (time % 24 == 0) {
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for (var i = 0; i < factorys.length; i++) {
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for (var i = 0; i < factorys.length; i++) {
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factorys[i].moveItems()
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factorys[i].workTiles()
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factorys[i].workTiles()
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}
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}
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}
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}
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}
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function render() {
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function render() {
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fulltime++
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fulltime++
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@ -105,7 +102,6 @@ function render() {
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var img = new Image
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var img = new Image
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img.src = "images/items/" + getItemFormId(item.id).name + ".png"
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img.src = "images/items/" + getItemFormId(item.id).name + ".png"
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ctx.drawImage(img, item.x, item.y, 48, 48)
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ctx.drawImage(img, item.x, item.y, 48, 48)
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console.log(item.x)
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}
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}
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//RENDER TILE-LAYER1
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//RENDER TILE-LAYER1
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for (var i = 0; i < tilesToRender.length; i++) {
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for (var i = 0; i < tilesToRender.length; i++) {
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